In Ben's Words
I learned to dream big watching my parents. It stuck with me.
2010 — 2014
I grew up loving StarCraft and writing about it on community sites. When StarCraft II came out, I knew I wanted to be great at it. Turns out the timing was everything. I started streaming before anyone else did. Made a coaching show before anyone else did. ESL noticed, and Carmac brought me to Germany for my first real esports job. I called my mom and asked if I should drop out of my senior year of college. She said yes. I thought it'd be a fun little adventure. It turned into a career.
A coaching show I made alongside StarCraft's best professional players
ESL TV — Casting Duo
Multiple seasons. Caster, Showrunner, and then Producer.
2014 — 2018
I always knew I wouldn't be a caster forever. I wanted to learn the business and make things. I started as talent but grew into a producer running big shows for big audiences. My friend Rob Simpson had built esports at Blizzard, then left to do it at Red Bull. He brought me in to run events. Red Bull is where I leveled up — it's where I grew into the professional I am today.
Street Fighter · Smash Bros
Street Fighter × Capcom — 30M Cans
Cultivation · Hearthstone · More
Los Angeles • Santa Monica
2018 — 2019
I was NYXL's first hire — Head of Events & Business Development. The job was to build a team and galvanize a local fanbase for New York's first franchised esports league. Overwatch was at its peak, and building something from scratch in the best city on earth during that era was special.
OWL Finals — 800 Fans, 2 Days
Mets/Sterling Partnership
First Ever — 4 Harlem Schools
Collegiate Overwatch
New York City
2019 — 2021
I was getting restless and my friend Tom Garcia had a company in Burbank. Tom and I worked together at NASL — he was always amazingly talented. I asked if he'd hire me to do sales. He said yes, and from there it was easy. Great product, and people needed us. Tom sold to Esports Engine and I stayed on before leaving to do my own thing.
>Senior Account Executive
Major publisher deals with the biggest names in gaming.
2019 — 2023
I had this stupid idea to make a video game for cats. Enough people I loved and respected said they'd back me, so I went and built it. We made something really amazing but ultimately ran out of runway. Failure to launch. I learned a lot as a founder — we ran it lean, built something we believed in, and doomed ourselves with a choice to try and build hardware.
Co-Founder & CFO
Tried to make the world's first competitive video game for cats. Full startup lifecycle — finances, operations, team building. Connects back to the entrepreneurial family origin.
2024
I spent 2024 flying around the world meeting with game teams and playtesting their coolest ideas. It didn't pan out how I'd hoped, but it's how I met the founder of Game River and the beginning of my Mechabellum journey.
Now
Now I'm supporting marketing and publishing for a wonderful game called Mechabellum on behalf of Dreamhaven. I made this trailer with the help of a phenomenal editor named Chris Culp and my colleagues at Dreamhaven. Shoutout to my boy Deekes for the sick track.
The future is very exciting to me.
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