In Ben's Words

I learned to dream big watching my parents. It stuck with me.

2010 — 2014

StarCraft

I grew up loving StarCraft and writing about it on community sites. When StarCraft II came out, I knew I wanted to be great at it. Turns out the timing was everything. I started streaming before anyone else did. Made a coaching show before anyone else did. ESL noticed, and Carmac brought me to Germany for my first real esports job. I called my mom and asked if I should drop out of my senior year of college. She said yes. I thought it'd be a fun little adventure. It turned into a career.

>12 Weeks with the Pros

A coaching show I made alongside StarCraft's best professional players

Zerg instructional series that put him on the map. Featured Sheth, iNcontroL, Ret, and IdrA.

>BitterdaM

ESL TV — Casting Duo

Casting partnership with RotterdaM on ESL TV. One of SC2's most recognized duos.

>NASL

Multiple seasons. Caster, Showrunner, and then Producer.

WCS seasons and Global Finals alongside Artosis, Day[9], and Apollo.

>Worked alongside

RotterdaM, Gretorp, Frodan, iNcontroL, Day[9], Artosis, Tasteless, TotalBiscuit

2014 — 2018

Red Bull

I always knew I wouldn't be a caster forever. I wanted to learn the business and make things. I started as talent but grew into a producer running big shows for big audiences. My friend Rob Simpson had built esports at Blizzard, then left to do it at Red Bull. He brought me in to run events. Red Bull is where I leveled up — it's where I grew into the professional I am today.

>Battle Grounds

Multi-Title Live Series

Red Bull Battle Grounds was our Premier World Championship product for whatever we thought the most awesome game on the planet at the time.

>FGC and Smash

Street Fighter · Smash Bros

Across several years we built and hosted hundreds of small, medium, and large events for the FGC and Smash Bros Melee communities.

>Gaming on the Can

Street Fighter × Capcom — 30M Cans

To celebrate the 30 year anniversary of Street Fighter, I negotiated with Capcom to feature their game on 30 million Red Bull cans and to put sweet Red Bull branded skins into the game. This was the first time gaming was ever featured on the can.

>Other cool media

Cultivation · Hearthstone · More

We never stopped creating amazing content about our favorite games and the people that played them.
Created and Executed Hundreds of Live EventsServed Hundreds of Thousands of PlayersNegotiated All IP Partnerships

Los Angeles • Santa Monica

2018 — 2019

NYXL

I was NYXL's first hire — Head of Events & Business Development. The job was to build a team and galvanize a local fanbase for New York's first franchised esports league. Overwatch was at its peak, and building something from scratch in the best city on earth during that era was special.

>Brooklyn Pop-Up

OWL Finals — 800 Fans, 2 Days

Fan experience during OWL finals at Barclays Center. NYXL Shop & LAN at 472 Atlantic Ave. ESPN coverage.

>Citi Field

Mets/Sterling Partnership

Fan events leveraging Mets/Sterling ownership connection. Traditional sports meets esports.

>NYC Middle School Esports League

First Ever — 4 Harlem Schools

Partnership with Kids in the Game + Laureus Sport for Good. NBA 2K & FIFA across 4 Harlem middle schools. The first of its kind.

>NYXL Spring Rally

Collegiate Overwatch

Collegiate Overwatch tournament. Covered by Cheddar.
ESPNHypebeastCheddaramNewYorkBrooklyn EagleLong Island Press

New York City

2019 — 2021

Esports Engine

I was getting restless and my friend Tom Garcia had a company in Burbank. Tom and I worked together at NASL — he was always amazingly talented. I asked if he'd hire me to do sales. He said yes, and from there it was easy. Great product, and people needed us. Tom sold to Esports Engine and I stayed on before leaving to do my own thing.

>Senior Account Executive

Major publisher deals with the biggest names in gaming.

PUBG EsportsCODESupercell — Brawl Stars
Managed 8 Figure YOY Revenue Line

2019 — 2023

Mega Bad Crew

I had this stupid idea to make a video game for cats. Enough people I loved and respected said they'd back me, so I went and built it. We made something really amazing but ultimately ran out of runway. Failure to launch. I learned a lot as a founder — we ran it lean, built something we believed in, and doomed ourselves with a choice to try and build hardware.

Co-Founder & CFO

Tried to make the world's first competitive video game for cats. Full startup lifecycle — finances, operations, team building. Connects back to the entrepreneurial family origin.

2024

Mr. Beast

I spent 2024 flying around the world meeting with game teams and playtesting their coolest ideas. It didn't pan out how I'd hoped, but it's how I met the founder of Game River and the beginning of my Mechabellum journey.

Now

Current Chapter

Now I'm supporting marketing and publishing for a wonderful game called Mechabellum on behalf of Dreamhaven. I made this trailer with the help of a phenomenal editor named Chris Culp and my colleagues at Dreamhaven. Shoutout to my boy Deekes for the sick track.

And I'm Always Building

The future is very exciting to me.

>Geometry Blast

Game Dev

>Editorial Assistant

Writing Tools

NDA

>FTS Sales Intelligence

Sales Pipeline Tools

>Atlas

Family Archive

Preview soon